An event-wide, 800 person “getting to know you” game in which participants were led on search for their own identities
A live action deconstruction of modern “Augmented Reality” gaming experiences in which event goers were confronted with a physical representation of their digital animi.
An ineractive game meant to further immerse participants in an theatrical world environment
A character creation project intended to show the ramifications of the confluence between art we value and corporate interests.